Wednesday November 4, 2020 4:30 - 6:00 pm
GAFE for High School - Part 2 - Secondary
Looking for a little bit more from your GAFE (Google Apps for Education) then come into this session and share some of your best practices and learn from others. As we go over some of the more advanced ways to use GAFE for ideas like "ditch that textbook" and "Hyperdocs" plus many more ways to engage students in your curriculum.
(Maximum 100 participants)
Melissa Oliver
Looking for a little bit more from your GAFE (Google Apps for Education) then come into this session and share some of your best practices and learn from others. As we go over some of the more advanced ways to use GAFE for ideas like "ditch that textbook" and "Hyperdocs" plus many more ways to engage students in your curriculum.
(Maximum 100 participants)
Melissa Oliver
Virtual Making: Introduction to CoSpaces Edu - Grades 4-8
Looking for innovative technologies to use with your face-to-face, hybrid, or virtual classrooms? Get started with CoSpaces Edu in this interactive workshop from Ontario Tech's award-winning STEAM-3D Maker Lab. CoSpaces is a three-dimensional design application enabling students to create 3D animations, bring them to life with block- or text-based coding, and view their creations in augmented or virtual reality. In this session, we will guide participants through interacting with the CoSpaces environment, explore designing and coding in the app, and highlight best teaching practices as well as curricular applications for the tool.
(Maximum 40 participants)
Jennifer Robb & Zeynep Gecu-Parmaksiz with Christian Whelan & Christina Campbell
Looking for innovative technologies to use with your face-to-face, hybrid, or virtual classrooms? Get started with CoSpaces Edu in this interactive workshop from Ontario Tech's award-winning STEAM-3D Maker Lab. CoSpaces is a three-dimensional design application enabling students to create 3D animations, bring them to life with block- or text-based coding, and view their creations in augmented or virtual reality. In this session, we will guide participants through interacting with the CoSpaces environment, explore designing and coding in the app, and highlight best teaching practices as well as curricular applications for the tool.
(Maximum 40 participants)
Jennifer Robb & Zeynep Gecu-Parmaksiz with Christian Whelan & Christina Campbell
You’ve Got This--Let the Learning Drive the Technology - Grades 4-6
Rather than letting the technology drive the learning, this session will provide examples of how a framework for how people learn might be used to guide decision-making in online learning environments. This session will help elementary teachers take their knowledge of how people learn to the online world!
(Maximum 40 participants)
Diana Petrarca with Olivia Raynor, Claudia Chiodo, Jessica Torrano
Rather than letting the technology drive the learning, this session will provide examples of how a framework for how people learn might be used to guide decision-making in online learning environments. This session will help elementary teachers take their knowledge of how people learn to the online world!
(Maximum 40 participants)
Diana Petrarca with Olivia Raynor, Claudia Chiodo, Jessica Torrano
Fear of Coding? Fear No More - Grades 4-6
Are you thinking, "How am I ever going to teach my students to code when I know so little about it myself?" If you are, you are not alone. In this session, we will walk through the specific curriculum expectations and how to use Code.org to support yourself and your students in this journey. We will discuss what is coding, how it connects to math and other subject areas, and provide you with the tools you need to get started and continue.
(Maximum 30 participants)
Joy Benjamin
Are you thinking, "How am I ever going to teach my students to code when I know so little about it myself?" If you are, you are not alone. In this session, we will walk through the specific curriculum expectations and how to use Code.org to support yourself and your students in this journey. We will discuss what is coding, how it connects to math and other subject areas, and provide you with the tools you need to get started and continue.
(Maximum 30 participants)
Joy Benjamin
Wednesday November 4, 2020 7:00 - 8:30 pm
Making Online Learning Fun with Bitmoji Classrooms - General
Bitmoji Classrooms are the current craze sweeping online education. Used correctly, they can increase engagement and make learning fun (for both teachers and students)! This workshop will look at creating and implementing your own Bitmoji classroom using platforms such as Google slides, Google Sites, Wix and Google Classroom . Make space in your Google Drive for the many resources we will share so you can start building your own right away!
(Maximum 75 participants)
Tricia Dwyer-Kuntz with Brooke Arruda & Danika Dos Santos
Bitmoji Classrooms are the current craze sweeping online education. Used correctly, they can increase engagement and make learning fun (for both teachers and students)! This workshop will look at creating and implementing your own Bitmoji classroom using platforms such as Google slides, Google Sites, Wix and Google Classroom . Make space in your Google Drive for the many resources we will share so you can start building your own right away!
(Maximum 75 participants)
Tricia Dwyer-Kuntz with Brooke Arruda & Danika Dos Santos
Teaching Emergent Curriculum Inquiries in the Primary Classroom Online - JK - Grades 3
This workshop will support primary teachers implementing inquiry-based learning in their online classrooms. The four components of emergent curriculum--inquiry design, design of the environment, documentation and conversation--will be introduced and online approaches will be explored.
(Maximum 40 participants)
Brenda Jacobs with Bryden MacDonald & Shangavi Raveendran
This workshop will support primary teachers implementing inquiry-based learning in their online classrooms. The four components of emergent curriculum--inquiry design, design of the environment, documentation and conversation--will be introduced and online approaches will be explored.
(Maximum 40 participants)
Brenda Jacobs with Bryden MacDonald & Shangavi Raveendran
Teaching Digital Citizenship Through Media Literacy: A Collection of Resources - Grades 4-6
With the growing emphasis on independence that comes with online learning, the 21st century competencies are becoming increasingly important. This workshop will explore students as digital citizens, and will equip educators with useful tools to support students in primary and junior divisions with their endeavors in Media Literacy. Media Smarts, a website based on the Ontario Curriculum, contains a number of free lesson plans, activities, and games which can be used to improve the experience of learning and teaching online.
(Maximum 250 participants)
Lesley Wilton with Rhiannon Latremouille, Adriana Todorovski
With the growing emphasis on independence that comes with online learning, the 21st century competencies are becoming increasingly important. This workshop will explore students as digital citizens, and will equip educators with useful tools to support students in primary and junior divisions with their endeavors in Media Literacy. Media Smarts, a website based on the Ontario Curriculum, contains a number of free lesson plans, activities, and games which can be used to improve the experience of learning and teaching online.
(Maximum 250 participants)
Lesley Wilton with Rhiannon Latremouille, Adriana Todorovski
Meeting the New Coding Expectations through Art & Storytelling Activities - JK - Grades 3
New coding environments have lots of possibilities for creative expression. Come explore art, animation and language activities that meet all the coding expectations within the new curriculum. After our creative explorations, we will discuss the curricular connections embedded in these activities. This session is suitable for beginning coders.
(Maximum 40 participants)
Diane Tepylo with Mandi Touma and Bryden MacDonald
New coding environments have lots of possibilities for creative expression. Come explore art, animation and language activities that meet all the coding expectations within the new curriculum. After our creative explorations, we will discuss the curricular connections embedded in these activities. This session is suitable for beginning coders.
(Maximum 40 participants)
Diane Tepylo with Mandi Touma and Bryden MacDonald